
Summary
Arachna-Z Prototype The Truth Level Design White Box
This is was a Level Design Model from Teesside University. The model was to do an Original Level Design with Spider Enemies. You were tasked to learn white boxing, scaling, lighting, Game-play scripting, and game feel. I based my Level Design idea in the Palazzo Vecchio museums in Italy and the London Dinosaur museums. The game is a Fps ( First person shooter), Horror. Where you have to defeat different types of spiders and completing objectives.
Play Through Video
Level Design Blockout
Paper Designs:
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Path guide to Objectives:
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BlockOut
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Lighting/Art Past
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Overall
Project Type:
Solo
Production Software:
Format:
Role:
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Level Designer, UI Designer, QA, Sound FX Designer
Duration:
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12 Weeks
Completion:
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2017
Engine:





Responsibilities
Game Design
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Design Document (On the Gameplay and Game flow of Archna-Z prototype.).
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Designed all levels from paper designs to implementation and bug-fixing
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Blocked out all levels, then tested them by other students and got feedback.
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Designed walking on walls spiders using C++.
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Planned and implemented Cut-scenes to show hidden paths in levels
UI Design
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Designed animation pop up
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Designed player user interfaces
Game Art
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Some 3d Assets are modeled in 3ds max
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I did a lighting pass on all the levels with different temperature
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The textured floor within substance painter
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Baked Lighting
My Goals
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Have Good movement for the player.
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Finish the whole level to the deadline date.
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Have a spider that can walk on walls.
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Have a mood scene that the player can recognize straight away.