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Summary 

Arachna-Z Prototype The Truth Level Design White Box

This is was a Level Design Model from Teesside University. The model was to do an Original Level Design with Spider Enemies. You were tasked to learn white boxing, scaling, lighting, Game-play scripting, and game feel. I based my Level Design idea in the Palazzo Vecchio museums in Italy and the London Dinosaur museums. The game is a Fps ( First person shooter), Horror. Where you have to defeat different types of spiders and completing objectives.

 

 

 

 

 

 

 

 

 

 

 

 

Play Through Video  

Level Design Blockout

Paper Designs:

Paper design  Spider layout first Floor.
Paper design  Spider layout Second Floor

Path guide to Objectives:

First Level Path flow paper design
Second  Level Path flow paper design
Second  Level Path flow paper design
First Level Path flow paper design

BlockOut 

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Lighting/Art Past 

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Overall

 

Project Type:

Solo

 

 

Production Software:

 

 

 

 

 

Format:

 

 

 

 

Role:

  • Level Designer, UI Designer, QA, Sound FX Designer

 

 

Duration:

  • 12 Weeks

 

 

Completion:

  • 2017

 

Engine:

 

 

 

 

 

 

 

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Responsibilities

Game Design

  • Design Document (On the Gameplay and Game flow of Archna-Z prototype.).

  • Designed all levels from paper designs to implementation and bug-fixing

  • Blocked out all levels, then tested them by other students and got feedback.

  • Designed walking on walls spiders using C++. 

  • Planned and implemented Cut-scenes to show hidden paths in levels 

UI Design

  •  Designed animation pop up 

  • Designed player user interfaces

Game Art

  • Some 3d Assets are modeled in 3ds max

  • I did a lighting pass on all the levels with different temperature 

  • The textured floor within substance painter 

  • Baked Lighting 

My Goals

  • Have Good movement for the player. 

  • Finish the whole level to the deadline date.

  • Have a spider that can walk on walls.

  • Have a mood scene that the player can recognize straight away.

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