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​Level Design/Game Projects

Level Design

Casual-Video Game

first-person action-adventure platform 

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Art Pass Level 2

Art Pass Level 2

Art Pass Level 3

Art Pass Level 3

Art Pass Level 4

Art Pass Level 4

Level Design

            Role:  
        Engine: 
     Duration: 
Team Sizes: 

Lead Level Designer

Unreal Engine 4 

3 Months

7

            Role:
        Engine: 
     Duration: 
Team Sizes: 

Game Designer

Unreal Engine 4 

3 Months

3

        About:

        About:

"Hardcore Parkour" is a fast-paced first-person parkour video game platformer where the player runs utilizing shortcuts and player mechanics to get through the level as fast as possible.

Crazy football is a top-down Multiplayer video game with up to 4 players. All players start at 10 lives. The aim of the game is to score into your opponent's goal until your opponents hit 0 lives. Over time more balls and power-ups will spawn in the game-changing the pace of the game. 

        My Responsibilities :

        My Responsibilities :

  • Designed levels 1 & 2, from paper design to final build whilst working with Game Design Team.

  • Supporting the production of the Level Design Team from start to finish, through hosting Play-Testing Sessions, to gather bugs and feedback.

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  • Designed Multiplayer Levels (1v1, 3v3, 4v4), From paper designs, Bug fixing.

  • Balancing Game-play. 

  • Prototyping Multiplayer game Modes.

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First-Person Shooter

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Solo Developer

Unreal Engine 4 

3 Months

        Role:

     Engine:

  Duration:

        About:

Arachnaz prototype is an arcade first-person shooter. Where the player is trapped in a museum invested by mutant  Spiders. The player has to find a way out and get out of life before your eaten by mutant spiders. 

         My Responsibilities :

  • Design Document (On the Gameplay and Game flow of Archna-Z prototype.).

  • Designed all levels from paper designs to implementation and bug-fixing

  • Blocked out all levels, then tested them by other students and got feedback.

I am a Game Designer who focuses on Level Design,  Event Scripting to create Competitive Elements in video games. 

 

 

 
Daniel 
Mokobia
About me

My Name is Daniel Mokobia I am a hard-driven and passionate Game designer that focuses on Level design, event scripting, and competitive elements within video games. I enjoy all areas of Design and love to find new tech and techniques to improve my work. Also, practices and research art pipeline and animation pipeline. To get a better understanding of how animators and 3d artists work and how long they take to finish.

Skills

Program Langues:

  • Blueprinting Scripting- Advanced 

Software:

  • Unreal Engine 4

  • Unity 4

  • 3ds max

  • Microsoft Office (Powerpoint, Word, Excel) 

  • Photoshop

Experiences

 

 

  • Game Jams ( Epic Game Jam 2017, 24-hour Game Teesside University) 

 

  • GCMA MASTER CLASS LEVEL DESIGN

 

  • 3 Months as a Lead Level designer Beta Arcade of a team 7.

 

  • 3 Months journeyman Borderlands Zero as a Technical Level Designer team of 20 

 

  • 3 months Crazy Football  as a Junior Game Designer 

 

 

 

 

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