
Level Design/Game Projects
Casual-Video Game
first-person action-adventure platform


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Role:
Engine:
Duration:
Team Sizes:
Lead Level Designer
Unreal Engine 4
3 Months
7
Role:
Engine:
Duration:
Team Sizes:
Game Designer
Unreal Engine 4
3 Months
3
About:
About:
"Hardcore Parkour" is a fast-paced first-person parkour video game platformer where the player runs utilizing shortcuts and player mechanics to get through the level as fast as possible.
Crazy football is a top-down Multiplayer video game with up to 4 players. All players start at 10 lives. The aim of the game is to score into your opponent's goal until your opponents hit 0 lives. Over time more balls and power-ups will spawn in the game-changing the pace of the game.
My Responsibilities :
My Responsibilities :
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Designed levels 1 & 2, from paper design to final build whilst working with Game Design Team.
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Supporting the production of the Level Design Team from start to finish, through hosting Play-Testing Sessions, to gather bugs and feedback.
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Designed Multiplayer Levels (1v1, 3v3, 4v4), From paper designs, Bug fixing.
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Balancing Game-play.
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Prototyping Multiplayer game Modes.
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First-Person Shooter
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Solo Developer
Unreal Engine 4
3 Months
Role:
Engine:
Duration:
About:
Arachnaz prototype is an arcade first-person shooter. Where the player is trapped in a museum invested by mutant Spiders. The player has to find a way out and get out of life before your eaten by mutant spiders.
My Responsibilities :
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Design Document (On the Gameplay and Game flow of Archna-Z prototype.).
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Designed all levels from paper designs to implementation and bug-fixing
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Blocked out all levels, then tested them by other students and got feedback.
I am a Game Designer who focuses on Level Design, Event Scripting to create Competitive Elements in video games.
Daniel
Mokobia

My Name is Daniel Mokobia I am a hard-driven and passionate Game designer that focuses on Level design, event scripting, and competitive elements within video games. I enjoy all areas of Design and love to find new tech and techniques to improve my work. Also, practices and research art pipeline and animation pipeline. To get a better understanding of how animators and 3d artists work and how long they take to finish.
Skills
Program Langues:
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Blueprinting Scripting- Advanced
Software:
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Unreal Engine 4
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Unity 4
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3ds max
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Microsoft Office (Powerpoint, Word, Excel)
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Photoshop
Experiences
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Game Jams ( Epic Game Jam 2017, 24-hour Game Teesside University)
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GCMA MASTER CLASS LEVEL DESIGN
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3 Months as a Lead Level designer Beta Arcade of a team 7.
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3 Months journeyman Borderlands Zero as a Technical Level Designer team of 20
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3 months Crazy Football as a Junior Game Designer