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Borderlands Zero Project
Launch Trailer
Summary
Borderlands Zero is a Teesside University Project where we were tasked to do a Borderlands Theme "Vertical Slice", grouped in teams of 20 people 10 Artists and 10 Designers.
Borderlands Zero is a fast-paced action shooter where you clear enemies in the different areas of the level to proceed to the next area of the level.
OverAll
Team
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20
The Software
Format
Role:
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Technical Level Designer / UI Designer
Duration:
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3 Months
Completion:
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2018
Engine:





My Responsibilitys
Game Design
Level Design:
Final Boss area
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Research and Document on the Final Boss area
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Mesh blockout the Final boss area.
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Animation the Circle gateway.
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Made the blockout module within the time frame.
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polishing and fixing bugs.
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Communicating with Lead Artist on how we are making the environment.
Animation
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Did hand key animation on a bird 3d mesh.
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Did First person setup animation blueprint.
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Customised first person animation with in the unreal engine.
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Pulsing and fixing bugs.
UI Design
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Armour, health and special ability Bar
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Gun User-interface
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Objective System
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Research and implemented
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Polishing and fixing bugs
Tech Game Art
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Developed the black line shader and cross-hatch shader
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Research on how to develop the black line Shader and cross- Hatch Shader
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Testing and polishing
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