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Animation Break down 

Here are  animations Blueprints set-up I did for the Borderlands Zero project. 

Bird Animation

Want showing is a hand key bird animation I did in 3d max ( I did not create the 3d mesh of the bird). I did this bird for a scene in the courtyard of 'birds flying over. 

Here is reference link what I was going for the bird. This reference is a from an anime called Naruto. In this scene there a bird flying over the stadium. The Bird represents freedom you have contol of your own destiny.

https://www.youtube.com/watch?v=FJCf1rcS_aI

Third person Animation Blueprint

This the Third person animation Blueprint that makes a condition of a animation.

First and Third person Animation 

In Early development, I created this first and Third person demo to show my team wants player view we want to do for the whole game. We voted to the first person to keep the 

First person Animation Blueprint

I created this first-person animation Blueprint for the animation out soucres team so they can test their animation in real time within the unreal engine. All the animation team needs to do it drag their animation to right state mechanic test out there animation to see if there are any problems with there animation with-in the unreal engine. 

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