Summary
The task was to make a top-down casual video game in 12 weeks. I was in charge of doing the multiplayer game modes of 3 for all game modes and 4 for all game modes and doing the functionality of all the menus in the game. I was also changed in the overall game feel.
The video game had to be easy to understand and fun. Our goal was to have the video as polished as possible. I am very proud of my team and the end result of the video game and we also won the best overall competition out of the year (there were 22 teams in total).
Here is a downloadable-demo of the video game.
Overall
Team
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3
Software:
Format
Role
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Level Designer, UI Designer, Qa, Sound effects Designer
Duration
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12 Weeks
Completion
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2017
Engine




My Responsibility
Awards
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Won the best game in the year at Teesside University.
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Presented Crazy Football at EGX 2018.
Game/Level Design
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Designed Multiplayer Levels (1v1, 3v3, 4v4), From paper designs, Bug fixing.
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Balancing Game-play.
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Designed spawning balls mechanics.
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Developed the Multiplayer for each game mode.
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Prototyping Multiplayer game Modes.
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Responsible for all sound effects in the video game.
UI Design
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Flow Charts
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Pause Menu
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Hud Timer
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Main menu
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Debug and polishing the menus.
Sound effects Design
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I programmed (Blueprinting) the collectable so that when the player collected the item sound effects will play.
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Main menu theme sound effect.
Qa
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Fixing Bugs
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Testing see want can be improved
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Getting other people feedback on video game
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communicating with the whole team on the feedback on how we can improve on the game and want to get rid off.
Level Design
Paper Designs
![]() Crazy Football level 1 Layout |
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Alpha Build
![]() -1v1-Game Mode | ![]() -2v2-Game Mode |
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![]() -3v3-Game Mode | ![]() -4v4-Game Mode |
Beta Build
![]() Art Pass Level 1 | ![]() Art Pass Level 2 |
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![]() Art Pass Level 3 | ![]() Art Pass Level 4 |
When tasked doing the Level Design for Crazy Football. I planned on paper by drawing levels using the following basic shapes: square, rectangle, and hexagon. I also worked with fellow team members, easy to read for the layouts for each multiplayer mode.
Then I blocked out the first level for testing out the Alpha build of Crazy Football. I designed the first level to be a rectangle to have the classic 2v2 like pong. I designed the 3v3 to be a hexagon so the 3 players have even sides towards each other's goals. So when the ball spawns within the map each player has a fair chance and for 4v4 game, mode did the same thing but I made the level wider.
UI Design
Flowchart


Main Menu Layout




What could we Improved after the project
New Home menu UI-design
This is the Crazy Football new home menu design. I development this menu of the idea of the player just want to chill out and relax listen to music play around with a interactive menu screen. I developed this menu for EGX 2018 so that every thing looks and plays at best it could be.